Factsheet

The Game:
Gravity Core - Braintwisting Space Odyssey

Release Date:
July 1, 2015

Plattform/Pricing:
Windows PC/Steam @ 9,99 $ (20% discount during launch-week)
Linux/SteamOS version following soon (beta testing right now)

Steam Store:
http://store.steampowered.com/app/374140/

Developer:
Gravity Games UG
Based in Murr, Germany

Founding date:
March 1, 2014

Website:
gravitygames.de

Press / Business contact:
benjamin.koehler@gravitygames.de

Social:
twitter.com/GravityGamesDe
Gravity Core @ Facebook
Skype

Address:
Bei der Bergkelter 13
71711 Murr
Germany

Phone:
+49 (0) 170 2467262

Description

Gravity Core is an Anti-Casual Braintwisting Space Shooter. Accompanied by a psychotic artificial intelligence, you have to master three dimensional space, challenges to your sense of orientation and perception and your own inability to save all existence from extinction in this space odyssey.

OVERVIEW:

  • Anti-Casual Braintwisting Space Shooter: Combining elements of a space shooter with puzzles, challenges to your sense of orientation and perception
  • 50+ levels
  • Hundreds of different obstacles (some of the complexity of complete levels) and enemies needing different approaches to complete the missions
  • 10+ weapon and defense systems
  • Cockpit mode for gamers who need a VERY special challenge
  • Full keyboard/mouse, gamepad, joystick support
  • A story about pride, hope, betrayal and psychotic episodes of an artificial intelligence who likes to talk about the downside of rodents a lot…

Story & Background

After 28 years of war, most of the humanoid life forms are close to extinction, large areas of the six inhabited planets lie in ruins. And even though the survivors felt safe after the peace treaty of 2131, the worst threat still lies right ahead. Attracted by their gravitational forces, the debris of thousands of annihilated planets and countless destroyed fleets is moving towards the still populated planets. With increasing speed, they threaten to extinguish all remaining existence.

In a desperate move to rescue life itself, the scientists aboard the spaceship M.O.T.H.E.R. have ordered the advanced artificial intelligence E.V.E. to create a defensive weapon against the new threat. The result is a force field that is generated by two twin ships and can destroy even the most serious threats: the Gravity Core. The player controls a space ship in three dimensional spaces, avoiding increasingly complex debris, operating rising numbers of weapons and defensive systems and trying to somehow cope with the ever growing challenges of the missions and E.V.E. herself.

The idea to Gravity Core has emanated from a small research project aiming at the software-driven activation and thereby training of coordinative abilities and was then further developed into a complete game including story, up to date graphics and progressive difficulty.

WARNING:

Gravity Core is challenging, anti-casual and just as frustrating as failure due to one’s own lack of abilities can be. But in the end, nothing is quite as satisfying as admiring one’s own progress at the end of a mission. …or as E.V.E. likes to put it: “All he did was manage to press eight buttons in the correct order, and already he's grinning like a stoned meerkat.”

Company

Gravity Games UG is a German independent software studio. While there is only one constant studio member, the fundamental concept is to provide a home for talented people who can join the group on a drop-in-drop-out basis and contribute as much to each project as their time and skills allow. We try to motivate all the unused talent in the industry by keeping away the paperwork-requirements of 21st century bureaucracy.

When does history actually start? Well, in November 2014 there was a heated discussion among gamers and non-gamers on the catastrophic consequences of video gaming on the mental health of mankind. To prove their point that video games could actually extend mental abilities, Benjamin Koehler and Henrik Holzhausen joined forces, coded a prototype that was supposed to specifically train hand-eye coordination, found a neurologist who was interested enough to conduct a couple of tests and was able to support the simple thesis: Play the prototype and your hand-eye-coordination has a certain chance of improving. While this fact itself was not too impressive, the fact that the test subjects actually enjoyed playing the protoype - even though this one was extremely non-causal - led right to the founding of Gravity Games and the first game - Gravity Core - which after about a year of development, is released on July 1st, 2015.


Videos

Gravity Core Launch Trailer YouTube


Images

download all screenshots & photos as .zip (32MB)
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There are far more images available for Gravity Core, but these are the ones we felt would be most useful to you. If you have specific requests, please contact us!


logo

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Selected Comments

  • ""Damn!""
    - Michael, 23, tester,
  • ""You’ve gotta be fucking kidding me!""
    - Irene, 21, tester,
  • "“This level sucks... just one more try... no, no it sucks... ok, one last shot.”"
    - Michelle, 37, tester,
  • "“Since I started playing Gravity Core, I no longer have to get up to pee in the middle of the night!”"
    - Peter, 47, tester,